Over these 4 years of adding paid DLC: first, on armoral complex robberies, and then direct buffs for the immortality of your character in direct battle with the ministers of the law, the game has changed beyond recognition.
If in the early versions of Payday 2 it was very hardcore, expensive and “glass” stealth explosion with Laud for the most-spare extreme case, now PEIDEI 2 is a full session shooter for four, where you can kill American policemen, throw bags and sometimes press f (to win).
With the migration of developers from the “deserted steppes of the struggle for the idea” to “fertile lands of microtransactions and adds, visible to the naked eye. content ", the game became only better.
This is manifested even in the fact that now the pink-lifes open up a huge scope for self-realization and Rolepley. From cowboy to archer, from the Ranger of the NKR to the Russian engineer from the BF3 – the list can be continued almost endlessly.
Incidents and failures took place where without them. New controversial types of card, frankly useless units of weapons, dozens (!), although diverse, but no one needs to be needed and weapons of close combat, I don’t even want to mention.
Overkill cannot, Lastbullet (Modworkshop) will help!
Amateur modifications. They saved us from Krasha even before of. patches. They decorate the game world starting from the interface and ending with cocona. They continue to diversify the game in the right (!) to this day, all new and new content is completely demon. To be honest, about 3/4 of all the time in this game I spent precisely thanks to mods in one or another hypostasis.
Many thanks to the moderators for the watch of happiness and fun. (and also krash due to incompatibility><)
Link to the largest site with mods: Modworkshop.Net
At the moment, when the main game merged together with DLC-yats, becoming a huge raidboss Steam-it is in the best condition than ever. Right now – the best moment for beginners, to plunge into it with your head.
For those who, like I have robbed and killed the last couple of years, is a glorious departure to the rest of the mother’s grandfather-shower. On his thieves’ uniform in the Vifliysk star, everyone shines to a single medal add. content and only rare patches can somehow change his condition.
Payday 2
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Why, for example, to break into the bank, take hostages and drill the door to the storage for half a year? Why not find among the hostages the one who has a key? Okay, let’s say the manager forgot the key at home. But what the hell is a team of experienced mercenaries cannot buy a normal drill?! Seriously. That this is a drill that dies in a half minutes of work. And what kind of special forces is this, which without any thoughts bursts into the building with hostages? Moreover, judging by the number of opponents, to storm the jewelry store in which the robbers settled, the combined forces of the entire European Union moved. In general, the game suffers from the lack of logic
With this approach, you can roll out any game, because no one canceled the “game conventions”. And on Payday 2 tags "Ultrarealist robber simulator" – no.
In our world and AR-15 is much cheaper than in the game. I say, these are all prices and conventions of that world.
And something strongly I doubt that the drill for 10k rubles will adequately hold against the safe, which is required to open in a maximum of 3 minutes (judging by the intra-game timer). It’s not that I was a connoisseur of everything and everything, however, common sense tells me that drilling a wall and a safe are several different things, the latter specially from all sorts of pests. Consider that the “repair” of the drill is a change of a hidden drill.
This is exactly what your problem is that you are looking for logic in the game as in real life. Take a counter for example – in real life, too, no one in their right mind will send all five commandos against terrorists with a bomb. But what seems controversial IRL, as it turns out, does not interfere with the game – because it is so conceived.
Either you did not read my answer, or looked at it in it, but I still did not understand why you got that the authorities were "ready to sacrifice a civilian population". On the contrary, that is why they do not beat from tanks. Paydeevtsev must be smoked with rigid measures, but with maximum safety for hostages. If you think that this does not happen in life, then read about the training assault on the aircraft "Vimpel".
(which, by the way, is extremely stupid and loves to get up in the middle of the wattle fence during a fierce shootout)
These are questions for hostages, not special forces. If the hostage is connected, it lies and does not diver. If it is not connected, then anything can happen. Although, as a rule, if they shoot nearby, people usually do not get up.
Regarding the departure of the crime scene, https://prive-casino-uk.org/ I often ran my back forward, shooting all the living and periodically rotating around my axis.
Snipers attach such behavior. And if you play the difficulties of Deathwish or Onewown, they will also teach to use shelters or restart a mission.
In the initial of the same type of missions, it is possible. Later interesting tasks appear, not just “run up, put the drill, take it, run away”. Passing through stealth also adds rector. A year and a half from the beginning, the inconsistent limited the number of answers to the guard pager, so that it will not work to kill everyone, you have to really think about how to go, whom to leave on the cells, who you can really remove from the guards, and who can be circumvented and who can be circumvented.
80-90% are right. Bota thinks into the remaining percentages before entering the smoke and blinding grenades, go after shields and – chic, brilliance, beauty! – arrange ambushes by local Sam Fisher, who is hiding in secluded places and shoes the inadvertently broken robber in close combat from one kick.
The areas were added. Some cards generally represent one huge open space with a bunch of shelters and the purpose of the task. Like a train collapsed.
The bots have one important plus – they are stupidly immortal. If you manage to raise them before the timer expiration, the number of revives endlessly. Still, these guys know how to rise/descend on the cables, which the player is not allowed. In general, that’s all.
There are still more minuses-you have to do everything yourself. The bot will never bind the hostage, will not take the special forces captive and will not lure him to his side. He will not put a first -aid kit/cartridges, will not sit on the cells … He won’t do a lot of things, in general, so playing in any case more productive with friends. I would see how it will be easier for you to pass Big Bank with bots.
Briefly: stealth in one without cheats is almost unrealistic there, you need to be in two places at once to find the required computer by sound signal, or try them all over and over again, and because of the people that are mistaken nearly, this is almost always a fale. Bots, of course, will pick in the nose somewhere around the corner, but they will not even think of helping.
If you raise the alarm and go to plan B, then all the locks are automatically blocked, and you will have to go to point A, behind the locked door to deal with the entrance protection system, climb onto the lifting crane at point B, drop a hefty pig-boiler with pieces of uberly inside. Go down to point C, drag these pieces to point D and go back (we remember that the bots smoke aside and wear nothing, yes?), protect the drill, go for spell spare parts, open the internal storage with individual cells and cells, take the loot into one of the three possible places of shoot (by the way, also an interesting innovation). I am not saying that this is impossible, but even three of the above is more difficult than the four of the four.
Incidents and failures took place where without them. New controversial types of card, frankly useless units of weapons, dozens (!), although diverse, but no one needs to be needed and weapons of close combat, I don’t even want to mention.
Here is your "RememberII don’t want to.»This is" I am too lazy to worry ". Everything that you claim must be given examples of proofs, and about cards, and about weapons.
Some kind of such a construction of a proposal. One could write: “Fashion and now bring diversity to the game in all directions.*And the examples are further*"
And even the construction of the proposal is so -so, and it is not at all clear what you mean by “correct ones (!) »Directions.
And there is no conclusion at the end. Why right now it is better for beginners to sink into the game, and not for, for example, a year ago? The entry threshold below became? And why is the veteran of this Gamza time to score on her? Yourself (if the floor is in the profile is not a deception to gain classes), while you affirm above, fashion and now the mountains of diversity are introduced, and it is online for her in the top now, at the moment, GTA 5 bypasses.
Well, this is not to mention the absence of a banal turnover of such a meager text.
Spelling errors, semantic.
I don’t think that this was conceived. Like two commas in a row.
No, in principle there are not many of them, if the text of 4 times more, I would not even pay attention to them. But here it all is clearly striking.
Payday 2 is not a meticulous robber simulator, of course. In real life, it is hardly possible to ride, for example, a chip with a response by the radio guard. Especially if the dispatcher expects to hear a male voice, and the woman answers as a result: D
You saw how much trunks are in the game and a body kit for them? Not from every robbery you will pick up so many more! For a quality drill, robbers will have to work a year without food and water.
And if seriously, it can be seen that the drill will make it from home-made structures so that it can imperceptibly wear it under clothes or in a bag (for safe samples). It is clearly not a drywall to drill – even the explosives does not take especially strong safes (Titan). So it turns out that professional tools are too noticeable (Uber-spray from Plan B to “Big Bank Heist” has to drag out not one person), and options are more modestly cope with the task on the border of their capabilities. The players are still not a mini-ariation, but a mobile squad of the founders-I will not give a vnugar to come with the Baules, no one will let them unpack and drill, especially at high levels of complexity, with a reaction speed of 30 seconds from the beginning of anxiety.
Not thoughtless. I don’t know when you started playing, but two years ago ordinary police patrols came to the alarm and drove near the cars. If they met armed resistance, they caused reinforcement. Nobody went to storm. Next came the troops of special regulations. They blocked the places of retreat, offered to surrender (purely nominally) and sent a small detachment for the release of hostages. The more players took hostages, the more time gave time before the start of the assault. If the hostages were released, or time has expired, and the detachments did not achieve progress in liberation, then the assault itself began. Grenades rushed exclusively smoke and blinding, all hostages lie on the floor, so no one should have suffered especially. During the assault, if possible, “liberators” go in the rear of the special forces and bring hostages.
Judging by the number of opponents, to storm the jewelry store in which the robbers settled, the combined forces of the entire European Union advanced.
Firstly, this is not a quanter Stryk, but an arcade shooter. Without crowds of "meat" it will turn either into ARMA or into the sidge. Let the variety remain in the game world.
Secondly, the Paydia gang has long been sitting in the throat of the local police for numerous robberies, drug dealerships, murders of police officers and other bad things. With very great difficulty it was possible to sting the bars only to hociston. And now, for the capture of such a cheerful gang, you offer a couple of dozen chopovites to send?
I played 5-6 different cards, and in most cases a tactical angle from which it will be almost impossible to uproot, caught my eye during the first two minutes of the game.
… and then the developers specially added hardcore levels of complexity, snipers, shield -bearing, bulldozers and God knows who else who else. It is impossible to uproot? Lol, the team of grief robbers still has to leave somehow. My wishes for good luck.
Plus, on a good dozen new cards, it’s not enough just to sit somewhere in a shadow. You have to bring something somewhere, blow up some object, de-energize … In general, you can sit, yes. Things to do only between the waves of the assault. But neither cartridges, nor first -aid kits, nor even more fun in this case will not remain.
The game, in my opinion, killed DLC. After the third dozen it became not funny. Especially when the outbreaks promise to make Golden Grin Casino free in honor of a million subscribers, and released six months later for $ 5. Guns for money, missions for money, characters for money, perki for money. Crazy collaborations, as a result of which an absurd weapon with unthinkable characteristics is born. 4 robbers armed with dynamite, tomahaws, onions and a fork for turning barbecue – this is ridiculous? And if you take into account that the same onions are demolished by arrows more than Tanatos, which is called in the world Barrett?
The game is funny. This is proved by streams on SG, this is confirmed by personal experience. But Overkill has no sense of proportion: the game began with a couple of cards (which is not enough) and ended with a slaughter hinge from everything (which is pretty much). Somewhere the developers missed the moment when you need to stop.
Personally, I didn’t like the game from the very beginning. I tried to play a pirate shortly after the release, and something is not very. If you forget about clinically stupid bots (they are dumber than in the second Army), then in general I am not clear in the game. Why, for example, to break into the bank, take hostages and drill the door to the storage for half a year? Why not find among the hostages the one who has a key? Okay, let’s say the manager forgot the key at home. But what the hell is a team of experienced mercenaries cannot buy a normal drill?! Seriously. That this is a drill that dies in a half minutes of work. And what kind of special forces is this, which without any thoughts bursts into the building with hostages? Moreover, judging by the number of opponents, to storm the jewelry store in which the robbers settled, the combined forces of the entire European Union moved. In general, the game suffers from the lack of logic and the need for tactical maneuvering. I played 5-6 different cards, and in most cases a tactical angle from which it will be almost impossible to uproot, caught my eye during the first two minutes of the game.
For a quality drill, robbers will have to work a year without food and water.
High -quality drill that can work how much hours without harm costs about 10,000 rubles. Composite drills (cut everything and everything), about 4,000 for a set. And that, 14,000 rubles if the robber is an idiot, and approximately 11 500, if not an idiot. This is about the classic Payday 2 drill. What is there with advanced options I don’t know.
About the rest, this does not solve problems with the logic in the game. If a certain gang prevents the authorities so much that they are ready to sacrifice a civilian population (which, by the way, is extremely stupid and loves to get up in the middle of a wattle fence during a fierce shootout), then why just not fit a tank or a detachment of soldiers with a mortar and not blow up the whole building.
Regarding the departure of the crime scene, I often ran my back forward, shooting all the living and periodically rotating around my axis.
But even if you do not pay attention to problems with logic, playing is simply not interesting. Bots have no brain in principle. They just run at you and shoot you. Like in Serios Sam. The only difference is that in Payday there is less area. And I also noticed that the robberies are much easier. In my opinion, even a drill is less likely to break (or maybe not).
I want to say thanks right for such an analysis of my small blog! 🙂
Now by fads:
1. This set of symbols is only an opinion. Not a guide, not a deep analytics, just an grouped set of thoughts. If this cannot be published on this site, I apologize.
2. It is very important for awareness: the text is originally focused on people who are very familiar with this game. My first mistake-it was necessary to somehow identify it (sorry, I don’t know the way).
3. Specifics are a very important element, but a detailed description of the list of disadvantages of all unsuccessful cards and weapons is a topic for a separate blog.
3.4. The same thing with mods, in a separate blog, you can make a list of the most-sides by categories. Although the link to the largest resource with mods is indicated.
4. Old people – say goodbye, beginners – enter. This conclusion was made that the game at the moment reached its maximum: cards and additions are included in the price (no need to choose what is worth toBuy as before), new gameplay elements are fixed by the developer and work as planned, and in general the game is full of content, which will be interesting to open and study precisely beginners.
There is nothing to hope for the old people here: the game is robbed along and across (including our pockets). We will hardly surprise us with something innovative, given that the developer has 1) a couple of new projects on the way, including “Peyda with grandfathers”-RAID: World War II 2) such a large-scale change in the policy of sale of additional. content
5. Spelling errors, if any, are very small and single (I try to prevent them).
Armoral – special "trap" for knowledgeable people (see. 2)). A hint of a tooth -free Armored Transport Pack is the first paid addition.
6. Online in the game hesitated in the region of 10k
If in the early versions of Payday 2 it was very hardcore, expensive and “glass” stealth explosion with Laud for the most-spare extreme case, now PEIDEI 2 is a full session shooter for four, where you can kill American policemen, throw bags and sometimes press f (to win).
Seriously? I played from Beta, a loud option has always been a great choice. Especially about hardcore and expensive stealth is very funny.
