Nostalgia is one of the strongest feelings of a gamer. Small pressure on the gland of nostalgia – and the player experiences a storm of a wide variety of emotions. Breaking through this bundle of dusty thoughts, I remember a little girl – myself, a white rattling unit – a computer, and, of course, the key to my game taste for the next few years – my first games.
And one of my most-most was the heroes of the sword and magic 5. I liked absolutely everything in her. Time passed, and only miserable and frozen cold scraps of memories remained in the memory. But there is a chance that the publisher, coupled with the developer, will be able to erase dust from old memories and fill them with new, alive.
Hello, visitors to Stopgame blogs.ru! Today I want to share my first impressions of the closed beta test Heroes of Might and Magic 7. But, oddly enough, my adventures began long before double click on the label of the desktop.
To begin with, in the post office on August 26 is exactly 15:00 Moscow time I was supposed to come a letter of approximately the following content: “The beta test is open. Load, play, test ".
But the above letter did not come to me. It did not come in an hour, and after two. Outraged by such an inappropriate anniversary, I decided to visit the official website of the game, and, as it turned out, it is also not competent. Being upset by such a turn of events, I did not lose the presence of the spirit and continued to check the mail every 2 minutes. Then I scored it very quickly.
At 18:07, a letter came to my mail with an invitation in participation on the game forum. Before the invitation to play the game itself. Of course, after all, it will come only after 2 hours and 20 minutes (I will check it for its hours at 8 pm). But even in this anniversary could be tasted.
First: the letter was in English. Secondly: when clicking on the Play Now button, I was thrown into the English site. I would forgive them for them if they had a Russian domain. But that’s not all. I tried to log in first in English, and then in Russian. Useless. The site stupid stupidly. Updated – does not help. Then I decided to go to the site through the search engine. And it turned out that I could not log in, because I was already authorized a long time ago.
Hashtag_bol
Well, when Jupley said that the beta version will be installed for 3 hours, I waited until 23:00 and went to bed with underloaded 20%.
So I could not play the game on the 26th.
“Statement of the legend” implies that the errors of the previous part will be taken into account and the return to the origins. What did not suit me in the sixth part?
They were so motley that it was impossible to distinguish between chests and other yummy.
Come on, is it really so difficult to make a scene on the engine? At least at the beginning of the game. Well, please.
They looked rather strange and unnatural. What are they doing here? Why are they doing here? I have a ballista, I can shoot at that pile of stones?
10 year old girl was able to figure out the fifth interface, but the 18 -year -old girl could not figure out the sixth interface. This is something.
My maneuvers simply do not fit in the squares. Firstly, you can’t walk diagonally. More precisely, it is not always possible. This is very important, especially when you go around the enemy to pierce him in the back. It is also much easier to drive yourself into a corner – fewer ways to retreat.
Whether the limbica took into account the shortcomings? Let’s see.
The game was launched in the morning of the 27th. And the load was long. Longer than in the sixth part. Only the difference between them is not only in the numbering. Since when is the beta load longer than the full game?
I didn’t count the time, but I managed to cook tea with milk.
In total, I played about 5 hours for my favorite light alliance. For strategy, this is very little. But how much is. It is never too late to do the second part.
After some time I was met by the main menu. Beautiful female voice, pulling the sound “y”, reassured me, and filled with warm tea with warm.
A single game and game on the https://kingdomcasino-uk.com/ network are currently available, and even then 4 cards and 1 mode. You can also ask your brother or sister to play with you on one computer,or with oneself.Pretty scarce. Especially given that 99% of all fans of the series do not play on the Internet, and not even alone.
How many users! And this is the 27th, when the key was given to each counterclaim.
I could neither join nor create my own – the game flew to the main menu.
For the anniversary themselves, it would be good to show the first three missions of the campaign. To see croes. To see the plot (fans have the biggest claims to it, especially to the end). This would be a delight for the fan community. However, we have what we have.
I played for the winged hot, like sacred fire, Seraphim Orne.
All characters are balanced relative to each other. Therefore, choose from the situation. Someone tactician, someone is a warrior, and someone a magician. However … why is I not leaving the feeling that I am playing a damn mobile phone? Why does everything look so cheap?!
Orna-Sexy Mage-Democrat. She is capable of not only treating, but also cripple.
When standing on a fertile wasteland (here and there various resources are scattered), I dare to fight a detachment of forest thieves. I bring an arrow of the mouse on them, and I notice an interesting feature. Now the danger of enemies is divided into 5 levels: not dangerous, slightly dangerous, serious, dangerous and fatal. However, the fact that a little dangerous can defeat me completely discouraged me. There were 6 large golems against me each other, I had 60 archers and 60 infantry. 60 archers and 60 infantry can defeat one clumsy golem, whether they are one detachment. But they are not one detachment. Neither my hero nor my units were able to destroy and 1 alone in 1 move. We fell into a desperate position. And I got on a long loading screen.
What is the meaning of the danger system if it does not work? Why the lowest level of danger can be crippled either nonsense and not at all to affect? And there are two solutions to the problem: to turn a five -speed system into a three -stage, or to do only an approximate display of enemy units. Let the player himself regard the strength and decides. I assume that this is done to attract an unreasonable audience. But it sounds very comical. After all, most players are not at all casuals, and the audience will not work so quickly.
After a few victories, the hero gains experience to later engage in self -development.
A tree of skills, looks like a sawn trunk.
Soon it is time for the development of the castle – his native home for our hero, the only place where he feels safe. And … please kill the artist who drew this castle.
In the fifth part, the castles were made on the engine of the game itself. They could be turned around their axis. And this … what is it? Jubisoft why? Why so wretched? I thought that when I pump the lock, it would look cool. No, he continues to look also wretched. And these springs of water, these damn sprouts of water.
Is a branches of skills. Some have irrevocable variability
There is nothing to dissolve the gameplay. He remains unchanged since the year … from what year?
Oddly enough, but the squares are very organic here. Either I’m used to them, or they really did something. I learned to use the disadvantages of the square system for the benefit. Almost no one can get my archers. Obstacles, even if they look cartoon, in this environment they are natural. Even when enemies pass through them.
Hot orna sometimes becomes too hot when it offers a sword over his head. She rod … masculine voice? Maybe I confused something. These seraphims, you know, they are all so wife -like … But this still does not justify the fact that he (a) is finging like a Viking. Wife -like creatures cannot rush like a wiking. Maximum as a tiger.
There are also disadvantages in the voice of knights. When they exclaim about the victory, it sounds … so sluggish. I almost see how the knights were voiced:
– Fine. Very good. You were able to perfectly voice fatal inch. And now you must exclaim joyfully.
– My wife … she is in the hospital ..
– I don’t care! Giveo, come on!
Boiling the third mug of tea right on the computer, you begin to understand, AI walks unacceptably for a long time. And the higher you set the complexity of AI, the more he thinks! I understand that at such moments the player has the opportunity to predict the behavior of the enemy (the sound of opening chests, evil growls, etc. is heard.D.), but that
too much
for a long time
.
+ I cannot but notice the fact that the music at the time of the enemy’s course is not at all suitable. Yes, at first it is mysterious-extorting, but after a second it is already playing! As if he is not at all what I assume. And all these creaks and moans are not at all chests and monsters ..
If we are talking about music in the game, then you should warn you – it has the ability to disappear. And then you begin to hear the buzz of the processor and your own spinning breath.
There are also some useless units – wolves. Equipping the ten such, I noticed how everyone literally bowed before me. And … they died first. Yes, wolves apply a solid amount of damage, but they love to accept it much more. Please, a limbic, either make them not so frightening (so that I do not create an incorrect impression), or make them more durable chtoli.
And one more thing: make a brown dragon. He looks like a caracatic.
Result
You saw that I am not happy with the game. However, much looks at least acceptable: squares look organic, and resources stand out against the general background. The interface has become clear. However, the "revival of the legend" is difficult to call this.
The best comments
Interesting, and if the fifth is considered the source and other words that were used in the topic, then what will be the heroes with number 3?
Now the danger of enemies is divided into 5 levels: not dangerous, slightly dangerous, serious, dangerous and fatal.
However … why is I not leaving the feeling that I am playing a damn mobile phone? Why does everything look so cheap?!
I think the reason is partly in the small financing of the game. Jubi do not want to pour a lot of money into a game that cannot be sold on consoles. It is better to create the next assassin, to swell millions into his advertisement and fuck the dofig of money from all platforms. For the same reason, the game has a lot of copy-paste from the previous 6th part:
1) Music. I heard at least 2 compositions from the 6th heroes on yesterday’s stream. (By the way, the sixth also uses compositions of the previous 5 heroes and action based on its motives for the game Dark Messiah of Might and Magic)
Not not, you should not confuse when the developers simply transfer successful ideas from the game to the game, this is continuity. When Mario eats green fungus gets life in each part – this is continuity. When there are fatalities in MK10, this is continuity.
But when the same content is laid in a new game for a fee, only a different color is not continuity. It’s even hard to call it a new game. Previously, a game consisting of the same content with the addition of a pinch of the new was called an addon that did not require the original. Today it is fashionable to present them as the latest part of the franchise, which makes a coup in the series.
As a person fanning from the series, who loves 3 and 5 heroes, who, in principle, liked the 6th, although I can give them a lot, and as a person who played in a betting-this is shitty.
Compared to the 6th part of the changes zero, and if there is, then this is a complete regression. Appearance, gameplay, units, the world-all as in the 6th, but the interface … God … I wanted to pour my eyes to my eyes. Disgusting design! Everything is some kind of wooden, rude, clumsy. Hero screens, pumping – just a shit. In the same 6 heroes, I really liked the interface-beautiful, yes, it is cluttered, but it did not cause a vomiting reflex. There are many tabs, everything is beautiful, clear, clear (if you figure it out). Here is darkness.
And the locks of locks are a nightmare. I thought the screens of the castles of heroes are 6 horror. But no. I was wrong. This nightmare is simply unbearable. Sorry, in browser games (browser, Karl) pictures and that is better.
The only plus is the return of all resources. But this is a minimum.
Sorry, but this is not worth those 2k who are asking for this warped and killed version of the Heroes 6
Well, if you go from this point of view, then the origins of any game should be considered its 1st part or always?
Often the series changes dramatically and becomes suddenly successful, and subsequent parts rely on it precisely on it than on past ancestors. In the current heroes, only the networks remained from the old parts, and they are not on the same 3rd or even earlier ones.
Here as with a witch. Although the series itself originated for a long time, in the current form it originates rather from the 4th part than with the 1st and the source of it, too, I also consider it 4.
As for the heroes, it seems to me that the development of the series was akin to the growth of a snow coma launched from the slope of the mountain. From the first to the third part, the heroes evolved – the foundation remained the same, but new elements appeared smoothly, the old ones did not go anywhere, the technical side improved … And then the fourth appeared, and the snow lump scattered from the blow against the stone bankruptcy wall of 3DO. Another lump blinded from the same snow – a fifth appeared. But this was no longer exactly the same one, and now he did not roll on his own, and different people rolled him back and forth with his dirty hands, earth and sand mixed up to the snow. Yes, they became more than it was during the third part, but ..
P.S. Even I suffered … Saturn no longer pour it ..
Well, how would I say … I would simply not mention the word "origins" if I wrote about something like that and in this vein. Although pure justice for the sake of it should be noted that the author at the beginning of the post outlined the temporary framework of the evolution of the heroes she observed and all that, for which thank you already. For otherwise the confusion would have begun.
I myself really love 3 heroes. Sometimes I play. Recently began to pass the 6th. I don’t understand what they don’t like them: the plot seems to be good, the drawing is more or less (I don’t like the style itself), the interface is understandable, the city menu does not bother. So this is what I want to say about the 7th part based on the above-it seems that a couple of people work on the game. Seriously, the graphics of a ten -year ago, the innovations zero, purely changed for the worse menu. Stupidly clone of the 5th and 6th parts. Alas, the anniversaries really sent a series to almost free swimming. Although this is beta, but the feeling that the exit will be the same slag.
I looked, but not according to your links, but what is higher. You threw a link to a model of an improved snake, and there is a link to the usual. And visually ordinary – is extremely similar to the new, with the exception of the texture of the skin and color. All clothes/hair, etc. are extremely similar.
In general, there is nothing at all about at all, for you the use of the same animations/models/textures is the norm. For me, a new game should be new and borrow exclusively ideas, otherwise it does not reach the title of game. There is no sense in the point on this, all the same, we will not convince each other of anything, but just rushing in shocks boring
To anyone, but in Hom & M 5 and additions (as well as the pantasy action of DMOM & M) I was interested in the first place. I missed the 6th part because instead of developing the plot, the developers went into Askhan’s past. Then they began to make the 7th part – and again about the past! It is clear why, but it is not clear – if the outfits themselves cannot decide which ending of the “dark messiah” to be considered canonical – what prevents the issue of this issue for voting? So I will pass by both the 7th part and the next (if they again talk about the background 5ki).
Well, I say so that you do not mean there, a fifth part – even close is not the source. Okay, you played the fifth and you liked it the most. And many, too, came to taste. But a considerable amount of number did not like it or liked it noticeably less than some other parts. And Dofiga did not play at Heroes in general. So what’s the meaning? Want the game similar to the fifth heroes? – So these are the fifth heroes and is. Why do we need another?
First, where does the information come from that I do not bomb from the use of the same models in other series of games? Each time I see the same animations in the Souls series for 6 years – the eye begins to twitch from the nerves. But this article is not about other series of games, not?
I didn’t say the words about the achievements and transfer of ideas. It is logical that new parts use the same successful solutions. Otherwise there would be no sequels at all.
But when the same model, etc. From playing the game, this is hack. And okay when it comes to DLC – the same game. But when in the next license plate, in which the cloud of time has passed the same model, even in the same clothing, only a different color is stupid. Yes, they are the same creatures. But in decades they did not bother to change the outfit? I don’t ask you to make a model from scratch. But somehow rethink her and develop successful ideas – this is the essence of the sequels. The source material is taken and processed for a more perfect result. And if the developers overpower the same thing – this is hacks for the sake of money and deserves the appropriate relationship.
You didn’t even look at yes? They differ, as it were, to everyone except the model.
